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eDMDL

Concept Overview

A MOOC platform designed for DMDL, providing interactive online classroom to support community interactions.

Need Statement

MOOC’s or Massively Open Online Courses have become popular ways for universities and other entities to offer courses at a reduced price. For DMDL, there are also two unique needs. First, many students of DMDL have jobs in the daytime. An online classroom can help them save time and cost of commute, and the schedule is more flexible for individual learning pace. Second, collaborative learning in the online community is always the research focus in learning science. Building the e-learning community in ECT can provide easily accessible data for research.

Concept Description
  • After the user logs in, the customized homepage will show your schedule, the courses you are studying, and the recommended learning resources.

  • In the course category page, the filters reflect the unique need of DMDL students, such as credit, semester, and instruction type, which helps them find the courses they want more easily.

  • The course page provides basic information including instructor information and syllabus. Students can also easily enroll courses in this page.

  • The classroom page provides a variety of learning tools to promote interactive collaboration, such as a note-sharing network and an online forum. In addition, the note-taking feature will also record the time point of the video. Students can directly jump to this time point to review the video content by clicking the note.

Target Audience

Students and faculty in the DMDL Master program at NYU. 

Learning Goals
  • Students get access to the unlimited online resources. 

  • Learn more efficiently with online collaboration

Learning Theory
  • Collaboration Principle in multimedia: "multimedia environment provides the necessary tools for effective and efficient communication about task content, as well as the coordination and regulation of the processes involved in carrying out the tasks in order to minimize transactional activities” (Kirschner, Kirschner, & Janssen in Mayer, p548, 2014)

  • Learner Control Principle in multimedia: “Giving learners control over their instruction by allowing them to pace, sequence, and select information aids learning if learners possess high levels of prior knowledge and if they receive additional instructional support to orient themselves in the learning environment and to self-regulate their learning” (Scheiter in Mayer, p487, 2014).

Design Process
  • Task Analysis of an existing MOOC platform. I chose Udacity.

  • Complete a heuristic evaluation.

  • Low-fidelity Prototype with Mockingbot.

  • User test and high fidelity prototype.

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