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Color Wheel Player

Concept Overview

A simple interactive digital game for kids to build the cognition of the color theory. The knowledge referred to color identification, primary colors and secondary colors, and color wheel.

Need Statement

Color and color theory form the foundation of art. Children usually learn to identify colors from 18 months. By age three, they can name multiple colors. However, sometimes parents and teachers find that teaching color seems complicated. When you told a child, “This is a blue shoe.” it is possible that he couldn’t separately recognize “blue” without combing with “shoe”. It requires an instructional design with more emphasis on concept understanding. It can not only evaluate how much children remember color names but also stimulate them to explore deeper color theory.

Concept Description
  • The first round: match colors (red, yellow and blue) with their names correctly. If children couldn't remember the color name, there will be an illustrated object shows up as a hint.

  • The second round: choose two primary colors to create a secondary color.

  • The third round: try to drag tertiary colors into their correct positions in the color wheel.

  • The reward: after achieving the goal of resuming a color wheel, children will find the color wheel becomes a player. They can click the play button to get a lucky color, then the system will choose a related video from the database to play.   

In the whole process, all the text information has audio to play.

All the terminologies, such as primary color and the secondary color won't be displayed directly. Children don't need to know the academic name of color theory, but they are expected to discover basic rules in color theory through playing games by themselves.

Target Audience
  • 2 to 4-years-old children and their parents or teachers

  • Language: English

Learning Goals
  • Enhancing color identification;

  • Knowing about what is a color wheel;

  • Knowing that a color can be created by mixing other colors; 

  • Having more interest to explore colors.

Learning Theory
  • Behaviorism(reward)

  • Constructivism and Learner control principle

  • Dual Coding Theory(visual design):
    People build both verbal representational connection and visual representational connection with previous knowledge when receiving new information. There is also a referential connection is constructed between the two mental representations.

Design Process
  • Reference: instructional materials designed for kids to learn color (videos, games, activities); articles about children's color learning.

  • Develop a narrative background for the game. Connect the goal of resuming a color wheel to the reward of watching interesting videos.

  • Deciding on the process of the game, especially the purpose and rule of each round.

  • Prototype with Photoshop and Invision.

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